Update - EaglercraftX 1.8 u50
Bug fixes, performance improvements, and new shader effects including subsurface scattering and atmospheric moon rendering
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u50 Changelog
- Cleaned up some of the older code
- Fixed arrow velocity not sent in singleplayer
- Fixed creative mode inventory item sorting
- Fixed chunk loading issue on 1 and 2 chunk render distances
- Fixed issue with the WASM MemoryStack
- Fixed issue with catching WASM integrated server crash reports over 64kB
- Fixed missing materials for some connected textures
- Fixed crash with reordering servers in the multiplayer screen
- Implemented "recycling" for vertex array objects and buffer objects
- Improved performance of postMessage in WASM
- Increased max WASM direct memory heap size so exporting a large world doesn't fail
- Optimized creating display lists that only contain one draw call
- Got rid of the second extracting assets screen in WASM
- Improved performance of the main menu
- Improved performance of the new fancy cloud renderer
- Removed unnecessary fog calculation from realistic water
- Added a subsurface scattering shader
- De-branched some of the shaders
- Made the moon shader render a simple atmosphere
Historic downloads for this update are unavailable at this time.
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