Update - EaglercraftX 1.8 u47

Singleplayer performance fixes, RTL text fix, EaglerX plugin security fix, concurrency improvements

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EaglercraftX 1.8 u47

  • Made singleplayer load way fewer unnecessary chunks
  • Fix singleplayer entity tracking radius when changing render distance
  • Fix lag caused by biome color lookups in chunk rendering
  • Added some patches from spigot, paper, and pandaspigot to the integrated server
  • Reduced memory usage with primitive collections
  • Made shared world packet compression a little faster
  • Made the reprojected raytraced reflection shader faster
  • Fix arabic and hebrew text not rendering correctly

EaglerXBungee 1.3.5 and EaglerXVelocity 1.1.6

  • Fix skin service vulnerability
  • Rewrite code to use ConcurrentHashMap for less lock contention
  • Remove some unnecessary encoders from the pipeline
  • Make velocity plugin work on the latest version of velocity

Historic downloads for this update are unavailable at this time.

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